Launcher Smart POS

Project type

Smart POS

Platforms

Android

Year

2024 - 2025

About Mercado Pago

Mercado Pago is the financial arm of Mercado Libre and one of the largest fintech companies in Latin America.

With millions of active sellers and a portfolio of Android-based Smart POS devices, Smart is more than a payment terminal, it’s a business management platform that connects payments, reporting, services, and third-party integrations within a unified ecosystem.

The Launcher sits at the core of that evolution.

Context

Point Smart operated under a monolithic architecture, every feature, payments, reports, cost simulation, services, and settings lived inside a single application. Any update required a full release, creating cross-team dependencies, recurring delays, and increased risk of regressions.

From a technical perspective, the problem was clear.

From a user experience perspective, the impact was more subtle, but just as critical.

The calculator was the home interface. High-value features such as sales reports, transaction history, cost simulation, and services were buried in secondary layers. Navigation required multiple taps, and performance perception began to erode trust in the device.

This was not simply a UI problem.

It was structural.

We needed to evolve Point Smart from a “payment app with extras” into a modular business platform.

From a calculator-centric interface to a modular business platform.

My Role

I led the strategic UX direction for Launcher, aligning product vision, technical feasibility, and real seller behavior.

My responsibilities included:

  • Defining the new information architecture
  • Planning and executing qualitative and quantitative research (support from the research team)
  • Leading iterative prototyping and validation cycles
  • Partnering closely with Product and Engineering
  • Managing multiple design handoffs across versions
  • Establishing long-term scalability guidelines

The project spanned over 12 months, underwent major structural pivots, and required high-impact decision-making across disciplines.

Core Challenge

How to fragment the experience without losing its unity?

We needed to reduce release risk, accelerate technical evolution, and introduce modularity, while maintaining a simple, secure, and reliable experience for a highly heterogeneous audience, from experienced sellers to first-time device operators.

All of this within hardware performance constraints and aggressive timelines.

Defining the MVP required negotiation with Engineering, clearly distinguishing what was foundational versus what could be iterated post-launch.

Objectives

Business
Increase competitiveness among larger sellers and strengthen market positioning against competitors.

UX
Improve discoverability of critical actions (charging customers, managing products, viewing reports), reduce friction, and enable a more flexible, app-based experience.

Engineering
Break the monolith into independent applications to reduce release risk and accelerate time-to-market.

Design Process

We followed a structured, hypothesis-driven process built on continuous validation and iteration.

1. Diagnosis & Hypothesis Definition

We began by mapping two primary dimensions:

  • Technical bottlenecks (release train constraints, module dependencies, performance limitations).
  • Experience friction (deep navigation layers, low feature visibility, limited scalability).

From this, we defined core hypotheses:

  • Making features visible as independent apps would increase adoption.
  • Fragmenting the system would reduce technical coupling and release risk.
  • Maintaining payment as the primary action would prevent user rejection.

This phase was critical to align UX, Product, and Engineering around a shared problem, not just a visual redesign.

Early exploration validating the modular home concept.

2. POC Phase – Structural Validation

Before fully committing to modular architecture, we built a functional proof of concept (POC).

Methodology

  • Interactive Figma prototypes
  • Moderated usability tests with sellers in Argentina and Brazil
  • Structured task scenarios (charge payment, view sales, configure fees, connect Wi-Fi, download third-party apps)
  • Think-aloud behavioral observation

The goal was to validate whether sellers understood the Launcher concept and could complete essential tasks without efficiency loss.

Key Learnings

  • Core payment flows remained intuitive and accessible.
  • Increased feature visibility was perceived as added value.
  • Naming and grouping required refinement.
  • Horizontal navigation introduced minor friction.

The POC validated the concept, but revealed architectural maturity gaps.

3. Strategic Iteration & Direction Reset

During the transition to V1, we encountered a major inflection point. After months of development and internal validation, the release was canceled right before handoff.

The version ready for handoff, later redefined after a strategic pivot.

The new strategic directive required simplification, think like a smartphone. Increase tap targets. Reduce density. Prioritize grid.

We returned to exploration.

We went back to exploration.

We explored extensive variations in hierarchy, modules, grid systems, and terminology. This stage was less about aesthetics and more about cognitive clarity, ensuring readability at a distance, reducing cognitive load, and maintaining alignment with our design system and product goals.

Information Architecture & Modular Strategy

Launcher would not be just a home screen, it would become a System Operations Hub.

The structure was organized into strategic modules:

  • Primary Actions Module: High hierarchy for core revenue-driving flows.
  • App Grid Module: Modular, scalable surface prepared for ecosystem growth.
  • Contingency Module: Dynamic alerts for critical system states (connectivity, battery), preventing failure in front of customers.

4. Quantitative Validation – Replacing Opinion with Evidence

To support strategic decisions, we ran validation at scale.

Methodology

  • Guerrilla usability testing
  • Unmoderated Maze tests
  • 312 participants
  • Task success rate measurement
  • Heatmaps and completion time analysis

Critical Findings

  • Payment-related tasks maintained over 95% success rate.
  • Grouped configuration improved performance.
  • “Business profile” discoverability varied significantly (31%–62% depending on version).

These insights were instrumental in aligning stakeholders and justifying architectural adjustments.

5. Final Architecture

The solution transformed the device from a payment tool into a business management terminal.

Modular Launcher
The monolith was broken into independent micro-apps (Reports, Simulator, Settings, Help), enabling faster transitions and reducing perceived loading time.

Smart Navbar
We adopted Android’s native navigation paradigm, adapted to the payment context, allowing users to switch tasks without losing flow.

Transition Onboarding
Because the structural change was significant, I designed a guided onboarding flow to prevent productivity drop during migration.

The calculator was no longer the home.

Launcher became the orchestration layer of the system.

 

Standardization & Governance (Design Ops)

To ensure long-term scalability, I created the Smart POS Design Guideline, documenting navigation standards, unified error states, and device behavior patterns.

This enabled other design teams to build new Smart apps autonomously – while maintaining consistency.

Launcher became both a technical and cultural foundation for future growth.

 

Impact

The structural change was not only accepted, it drove measurable results.

  • 9 out of 10 sellers reported their device performed the same or better after the update.
  • +13 percentage points in NPS.
  • –8 percentage points in reported functionality issues.
  • Cross-country growth in report generation (up to +36%).
  • Increased usage of transaction history, simulator, and services.
  • Reduced loading times and improved perceived performance.
  • Qualitative feedback described the device as “new” and “much faster.”

Launcher did more than reorganize the interface.

It changed behavior, perception of quality, and the product’s technical foundation.

 

Key Learnings

  • Structural projects require systems thinking and disciplined process management.
  • Quantitative validation balances opinion in complex environments.
  • Exploration at scale becomes a strategic tool when multiple teams are impacted.
  • And leading design in this context demands influence, resilience, and the ability to realign vision without losing coherence.